

It's a slightly tough watch-being entirely in Russian with less than fantastic English subtitles-but it's good to see some gameplay. Just before that official teaser in 2020 we also saw some footage courtesy of Russian gaming service 4game who played four hours of an in-development build spanning five in-game areas, and has released a lengthy video detailing just about everything they saw.

In 2020 we also got to see a quick gameplay teaser showing some of Atomic Heart's retro-tech environments and a few really huge enemies including those wild drill snakes. It starts off with the protagonist exploring a museum and clearing out less-threatening enemies before encountering a spooky mess of a boss. In summer 2020, Mundfish published a 7-minute gameplay and mini-boss fight video introducing the enemy Plyush. Mote the zipline ropes, the use of quick-time events, and the large robot enemy at the end of the video, who is presumably some sort of boss. It gives you a glimpse at both the shooting and melee combat, as well as the weird world. Mundfish released 10 minutes of Atomic Heart gameplay in 2019. It also shows the player using a glove to defy gravity, hack electronics, and shock those killer robots. The E3 2021 trailer (opens in new tab) is particularly bizarre, featuring killer robots (and one with fruit inside its head), frozen explosions and other messing around with the laws of space and time, and a babushka who looks like she's about to beat somebody up with a soup ladle. Atomic Heart gets weirder, wilder, and prettier every time we see it.

Mundfish tend to go a while between gameplay videos but when the show up they really show up. Here's all the other Atomic Heart gameplay you need to see Oh, and it'll have two endings even though the plot is linear. Somewhere between the murdering and madness is a love story, although we don't know how big a part it will play. It's your job to find out what's happened and put an end to the chaos. Robots are out of control, once-dead creatures walk again, and traps have been set to ensnare any who enter. On arrival it's clear that everything is, to put it mildly, royally fucked. You play Major Nechaev, a mentally unstable KGB special agent codenamed P-3, and the government has sent you to investigate a manufacturing facility that's fallen silent. Johns St., Port Moody, BC, V3H 5E5 newreliable.Robots have been mass-produced to help with agriculture, defence, timber production and simple household chores-and now they're starting to rebel.

(Sam Linton)īy Simon Roy, $5.95, 56 pgs New Reliable Press, 313-3142 St. Hopefully, Roy will build on this foundation to create more quality comics to come. Somewhat rough lettering (I don’t want to say illegible per se, but it does get hard to read at times) and a rather abrupt ending do mar the book slightly, but all in all it is a strong first and a definite pleasure to look at. The uncertainty i nRoy’s line and greyscale work compliments the sense of paranoia and disaffect conveyed in the story beautifully, and really adds to the sense of a fully realized world we are exploring. These are qualities that could indicate a lack of artistic confidence, but in Jan’s Atomic Heart this clearly isn’t the case. Roy has a rough but polished style, a slight waviness to his lines and a blurring of his use of greys, giving the comic a look of watercoloured black and white. The stand out quality of the book, however, is the quality of the art. It helps that Roy also has a good ear for naturalistic dialogue, giving the world and the characters a grounded, realistic feeling even if they are inhabiting the bodies of rental robots paid for by their health insurance. Roy excels at painting a fairly complete looking world by filling out artistic details in his backgrounds to give a fairly immersive idea of a post-depression future Germany. As a first effort, Simon Roy’s not-quite near-future sci-fi tale Jan’s Atomic Heartholds promise, revealing a young creator with the chops to be a good artist as well as a good storyteller.
